I created this blog primarily to talk about Nintendo DS and all the games n cool stuff I run into about the system but now and then I might blog about other gaming systems if I get the impulse to review something new. Come check it!

Thursday, March 03, 2005

Need More Titles! Game Hungry...

These games show the potential of the DS but c'mon wheres reruns of old favorites like Link/Zelda or Pokomon? Some real games, lol told ya I'm an RPG fan some game makers need to get to working! I think Metroids is the best game out yet for the DS, in my opinion.

Space Invaders Revolution (Nintendo DS)

Space Invaders Revolution, as the name suggests, marries the vintage game play of the legendary shoot-'em up with the exciting new possibilities offered by the unique features of the Nintendo DS. With a choice of directional pad or touchscreen and stylus controls, players can steep themselves in the nostalgic wonder of the original, while the New Era mode expands and twists the gameplay, bringing in puzzle elements as well as other new concepts. Taking the form of a 60-level world tour, players must battle waves of invaders in 20 different locations around the globe, eventually taking in a climactic showdown with the UFO mother ship on the moon. Collect power-ups and combine them to form new weapons in order to destroy the invading fleet.

Rayman Nintendo DS Review

Tha game is alright, it has some spiffy graphics for a handheld game. I'm more of a RPG fan but the game had a decent story line for younger players.

It is based on the critical hit Rayman 2: The Great Escape, the Montreal-developed DS version of Rayman features 3D platforming action in 45 different areas. Levels progress through areas such as waterfalls, sea caves, and pirate hideouts. The varied stages put Rayman's unique abilities to use: running, jumping, skiing, swimming, and flying...as well as flying rockets and riding whirlwinds are all part of a days work for our hero. On the Nintendo DS, players will be able to monitor their progress, track their collected Lums, and keep an eye on Rayman's health on the bottom touch screen. Aside from just completing the levels, the other main objective of the game is to collect yellow "Lums" and finding cages throughout all the levels. Rayman is once again joined by a host of oddball creatures, such as the flying frog Murphy and the gaseous Globox.

Lack of Games for Nintendo DS

This is the most frustrating thing about the Nintendo DS. Everyone knows Nintendo rushed this thing for the holidays before there were very many games available for it. I mean sure Metroid was cool and so is Pictochat but c'mon! We want some cool titles alright. The Nintendo fan community is getting restless and talking about Sony's PSP handheld system which is to be out soon. If Nintendo doesn't start churning out some cool titles we all know Sony will pick up the slack and take over the market by storm. Sony with their Playstation systems is a well resptected company with all their really kick ass titles. I'll give some reviews on the current games in my next posts. What little games there are out for it lol

I can't get enough of how cool it is though, despite the lack of games argh!

Wednesday, March 02, 2005

Nintendo DS Features

There it is that beautiful machine! Well if you're future minded like I am, yeh I'm a sci fi fan. The Nintendo DS is a gaming system pushing the old methods of gaming with the touch screen/pda capabilities!

There was a day when a system came out years back that stood up on a tripod and to play the system you'd place your face up against the face plate like you were looking into binoculors. What you'd see is a gaming interace all in reddish 3D. 3D gaming wasn't all that big when it came to consumer products and this thing was cooool! Atleast for the first week when ya got bored of it. They had a lack of interesting games for that thing therefore it's short lifecycle. Well the Nintendo DS with it's touch screen is doing something different as well but with its cross compatibility with GameBoy Advance this thing is taking up the market in place of it.

When Nintendo launched this thing they didn't cut any corners either, with it's sleek design and quality you'll see for yourself when you have one in your possession. They managed to get stereo sound into this thing unlike it's GameBoy predecessors. The speakers even do a passable fake of surround sound, due to some clever audio trickery. It's very impressive, although the speakers do have some crackle when the volume it turned all the way up.

I've only had the unit for a day but the battery life seems about what it was on the SP, maybe a little shorter. I got about eight hours out of it after my first full charge, and it took me about another two hours to get the unit to a full charge. Like the SPs before, you can play the unit while it charges. I said it with the SP and I'll say it again now, the inclusion of a battery pack instead of double A batteries is a godsend in this kind of system, and eight hours should be more than enough time for most car/plane/train rides or lines at the DMV.

Another subtle little feature is sleep mode. Yeah, I know, nothing new in the PC world, but I think every portable console should handle it this well. At any point in the game, just close the unit and it goes straight to sleep. Open it and resume right where you left off. This is perfect for gaming on the go, and yet another thing that Nintendo did right.

The games themselves come on small chips that look very much like the type of memory card your digital camera or PDA might use. While the GBA carts were pretty rugged and could be carried loose in your pocket that seems like a bad idea with the DS carts. Luckily the games come in DVD style cases, which is a nice change from the old cardboard boxes GameBoy games used to come in. Now the games are easier to store and carry with you.

Speaking of games, the first wave of software is rather weak. Mario 64 DS is a great game and worth replaying with a ton of new features, but it's still a remake. Feel the Magic is a novel use of the hardware but it's a pretty short experience.

For the DS launch, you also have a lackluster driving game, a mediocre Spiderman 2 cash-in, and the expected Madden port (and the player models left me cold – everyone has tiny waists and huge shoulders). Not exactly a blockbuster opening salvo. Luckily, Rayman, Ridge Racer, Final Fantasy, Mario Kart, and Goldeneye are all coming to the system, but how long will we have to wait?

Here's one of the features that has me really excited. The DS actually has a fairly robust set of wireless features. Built in. This is a lot more important than it may at first seem. A lot of people see this as evolutionary, after all you get a wireless adaptor with the new Pokemon game, so this is nothing new, right? Wrong.

This can be a killer app for this system. Think about it, fully 3D games like Metroid, Mario 64, and even Goldeneye are easily made for the DS, and with wireless built in you're carrying a LAN party in your pocket. You just turn on your DS, put in the game, and you're playing against up to 16 other people in a network (the range is listed at 100 feet, but in my experience anything past 30 can get touchy) and there is no split screen, everyone has their own monitor.

The idea of multiplayer Goldeneye on the go has me salivating. Kids at recess don't need wires, they just start playing against each other. Many games will only need one cartridge for multiplayer gaming. This opens up a whole new world of multiplayer gaming, and is a big step forward for handheld consoles as a whole.

I had a chance to play some Mario 64 multiplayer in my apartment with three friends and it was great, everyone just found a seat and started playing. Nothing to set up, no cables to hook in, they didn't have to bring a TV. It's truly a LAN party whenever you want one, and I would kill someone in front of their mother for a Doom 2 port on this thing. Think of it: a 16-player Doom 2 deathmatch you can carry with you.

The DS also has a good amount of internal memory to allow wireless play with only one game cart, such as Mario 64. Some games require multiple game carts, but I hope companies will embrace this feature to make multiplay more accessible.

When you choose to download games from the front end menu the DS opens up and looks for signals to begin downloading the game. The interesting thing is that this also gives retailers and wireless hotspots the ability to provide game demos and tournaments on wireless networks in the stores. Interesting. Will we start to see demos downloaded from wireless networks in EBGames and Gamestops? The possibilities are intriguing.

The other nifty feature is the PictoChat program built into every DS. It's a rudimentary chat/drawing feature that lets you talk or draw with up to 16 people at a time wirelessly. The drawing is limited, and there's no color selection, but with a little practice I got good with the software and was texting people around my apartment to test the system out.

I have no real use for it, but I did have a good chuckle when I went into the kitchen and heard my DS beep. Looking down, I saw a picture of a man with a small glass in his hand from one of my friends in the other room. I brought him a shot of vodka and we both cracked up.

While it's just a novelty for us older folks, PictoChat could be another killer app for kids in Middle School or High School, being able to send wireless electronic notes in class or recess would be pretty neat, and once one person has one at the lunch table I can see it catching on rather quickly. How soon until someone looks at their DS to see a "'Do you like me? Check yes or no.' note from CuteGrrrl9 across the lunchroom?"

So now it seems like we've talked about everything but the most important new aspect of the DS, the touch screen. This is going to either open the door to new gameplay ideas and mechanics, or be utterly wasted. So what's the verdict so far?

Well, it depends on the game. The amazing thing is that in Metroid it's able to emulate a mouse and keyboard amazingly well. Your left hand works the digital pad just like the WASD keys on the keyboard and on your right hand you wear this strap on the lanyard that has a small bit of hard plastic for your thumb. Your thumb rests on the touch screen and with slight movements you can mouselook.

It felt uncomfortable at first, but after a little bit of practice it became second nature, and was amazingly precise. It felt a lot like using a mouse and keyboard in fact, and is a lot more useful than even the controller from any of the other consoles. It seems like good FPS controls have finally come to something other than the PC, and it's amusing that a portable Nintendo product was the first to do it well.

You can also use the thumb stylus to control movement in Mario 64, turning the touch screen into a sort of analogue controller. Again, it takes getting used to, but it works a lot better than you'd think.

That's just for movement though, there are loads of other ways the touch screen is used, and the mini games in Mario 64 show a lot of them. There's a fun slingshot game where you pull back on the slingshot with the stylus and let it go to shoot and falling bomb-ombs. There's a game with falling Marios where you have to quickly draw trampolines to catch them. There's a Where's Waldo like game where you have to find Mario characters in a huge mess of faces. Feel the Magic is even crazier. You haven't lived until you have use a stylus to make a man to throw up goldfish. You heard me.

From these minigames and novel uses of the touch screen, we see how it can in fact lead to new ways of interacting with the game. Feel the Magic is full of fun twitch games that force you to have a steady hand and quicker reflexes. When the two screens are used together intelligently the whole experience is refreshing.

There's even a minigame in Feel the Magic that has you blowing out candles by blowing on the touch screen (which had me amazed until I realized it was just using the sound of air moving over the microphone to know when you "blew," but the illusion is pretty convincing).

Hopefully we'll get games using voice recognition in the future as well. The interesting and innovative thing about the DS is just how much the developers can do by using the two screens, the touch sensitivity of the bottom screen, the wireless functions and the built in microphone. With that much to play with, there's a lot of stuff you can try with this system from a creative standpoint.

I've heard rumors there was even a rudimentary phone system being developed for it. It opens the door to a lot of new gameplay ideas, and hopefully the developers will catch on and show us some new interesting things.

Unfortunately, too many of the launch games just use the bottom screen for maps or pictures and have no use for the touch capabilities. There's a very real danger of developers putting GBA games on the DS without using any of the system's advanced features, but we'll have to wait and see if that happens. Nintendo has done their job, giving developers a powerful platform with a lot of features they can play around with.

The graphics are very impressive for a handheld, with full 3D with a very smooth framerate. Mario 64 looks better than the N64, and it's hard to tell if it's just the smaller screen instead of the TV or better hardware, but it feels like you're playing a prettied up Mario 64 on the go. Feel the Magic is an amazing looking game. While not technically impressive, the art style and music are well put together. Both games use the touch screen well, and have incredible sound and music.

Overall, it's an impressive experience when the touch screen is used intelligently. The screen itself feels good, and seems to me after a few hours of use to be even more precise than many palm pilot-type products I've used.

Mario 64 DS Review:

It's no surprise that Nintendo launched the DS with a Mario title, and really this is a good choice. Mario 64 showed the world that console games in 3D could be done, and be done well. The fact that we can now fit it onto a portable console is amazing, I remember thinking when I first played it how strong the Nintendo 64 was as a 3D console, and the Miyamoto could still show us that ol' Mario magic.

This port gives us a picture-perfect version of Mario 64, with enough changes to make it worthwhile for even repeat buyers. There are now 150 stars instead of 120, and there is a pretty decent amount of minigames. The multiplayer function (using only one cartridge, I might add) is also a welcome addition.

There's enough here to warrant a replay through, and if you've never played Mario 64 you owe it to yourself to pick this up – it's truly one of the best 3D platformers ever released. The added stars, ability to play as Yoshi, Luigi, and Wario, and multiplayer content is just icing on the cake. It looks better than you remember, and the minigames use the touch screen in all the right ways.

A great game, although still a remake. New stars, new character, minigames and a decent multiplayer mode make this a must have among the games in the DS's launch library.
Feel the Magic XX-XY

Sonic Team once again makes something odd, insane, and fun. This game is just odd, the first mission has you vomiting goldfish. From there you use to touch screen to drive a car, find rings hidden in the sand, and escape from the belly of a snake. The premise is simple: you join the performance group the Rub Rabbits to win the affections of a nameless and faceless woman. You still with me?

I hope so, because the graphics are cleverly designed, the music is catchy, and the minigames are insane. The only thing keeping me from raving about this game is the length, I beat it in two sittings. There is little replay, but the game is just too weird and interesting to pass up. I'm a big fan of Sega as a whole, and Sonic Team in particular. This just proves that for a small niche crowd who appreciates this sort of thing they keep delivering incredibly odd, moving experiences.

Worth picking up for the novelty factor, and is an instant conversation piece.

An incredibly inventive, beautiful art deco adventure in the world of hooking up with random ladies. Sadly short, but inspired nonetheless.

To sum it up, I'm impressed.

The hardware is a very able 3D platform, the touch screen is pure Nintendo, and has some really fun uses in games. If the “monocycle” scene in Feel the Magic doesn't have you grinning ear to ear you have no soul, and should give up gaming. The built in wireless makes for some interesting multiplayer possibilities, and the microphone is just icing on the cake. The stereo sound adds a lot more than you'd think over a one speaker arrangement, and the unit fakes surround sound pretty convincingly.

It's also nice to see Nintendo give you so much stuff with the hardware purchase. The extra stylus as well as the thumb stylus and Metroid demo really round out the package, and the Metroid missions show off the hardware in some really interesting ways. It's the perfect demo for people coming to grips with the system.

The only downsides I've found so far have been a slight buzz and crackle when you crank the speakers up, and I do wish you could adjust the brightness of the screen. Some parts of Metroid, even with the backlighting, were hard to see. I'm also scared we'll see too many developers not know what to do with the unique features of the system and go back to making cookie cutter action games instead of branching out with the gameplay as Nintendo and Sega have so ably done with their launch titles. The rest of the launch line up is mediocre at best.

At US$150 this is a great value, a really fun system, and proof that there are new things to try with video game hardware. I can only hope that Nintendo's next proper console is as well put together and thought out as the DS.
The Good:

* Solid, attractive hardware
* Innovative features such as touch screen, wireless play, and a built in microphone
* Surprisingly well rounded retail package with the hardware. The extra styli and game demo are a welcome addition
* Thumb stylus emulates mouse/keyboard control closer than anything else we've seen outside of the PC

The Bad:

* Mediocre Launch Library
* Possibility for lukewarm software if developers become confused with what to do with the touch screen

The ugly:

* Trying to explain to someone why you're rubbing a silver screen that's emitting the sounds of vomiting while playing Feel the Magic.

Playing Cards to a Touch Screen

So the history of Nintendo start from playing cards

to a whole gaming system! I find that interesting, that history information I posted below came from their website and I had never known that before. Those playing cards and blocks were created by non other than Nintend lol. The Super Nintendo was released in 1991! I can't believe that it was that long ago! Time flies right? Well for some reason I thought Nintendo came out around that time but I guess that's cause I got my Nintendo around then. I never really owned a Super Nintendo but ended up with a Sega instead bah! I remember my friends having that Link in Time game on Super NES and it ruled but I never go to play it all the way!

The History of Nintendo

Nintendo Company History

Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pokémon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo GameCube and the Game Boy series - the world's best-selling video game system.
As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Washington, serves as headquarters for Nintendo's operations in the Western Hemisphere, where more than 40 percent of American households own a Nintendo game system.

1889 - Fusajiro Yamauchi began manufacturing "Hanafuda," Japanese playing cards in Kyoto.

1902 - Mr. Yamauchi started manufacturing the first playing cards in Japan. Originally for export, the product became popular in Japan as well as abroad.

1933 - Established an unlimited partnership, Yamauchi Nintendo & Co.

1947 - Began a distribution company, Marufuku Co. Ltd.

1950 - Hiroshi Yamauchi, grandson of the original president, took office as President and absorbed the manufacturing operation of Yamauchi Nintendo & Co.

1951 - Changed the company name from Marufuku Co. Ltd. to Nintendo Playing Card Co. Ltd.

1952 - Consolidated factories were dispersed in Kyoto.

1953 - Became the first to succeed in manufacturing mass-produced plastic playing cards in Japan.

1959 - Started selling cards printed with Walt Disney characters, opening a new market in children's playing cards. The card department boomed!

1962 - In January, listed stock on the second section of the Osaka Stock Exchange and on the Kyoto Stock Exchange.

1963 - Changed company name to Nintendo Co. Ltd. and started manufacturing games in addition to playing cards.

1969 - Expanded and reinforced the game department; built a production plant in Uji City, a suburb of Kyoto.

1970 - Stock listing was changed to the first section of the Osaka Stock Exchange. Reconstruction and enlargement of corporate headquarters was completed. Started selling the Beam Gun series, employing opto-electronics. Introduced electronic technology into the toy industry for the first time in Japan.

1973 - Developed laser clay shooting system to succeed bowling as a major pastime.

1974 - Developed image projection system employing 16mm film projector for amusement arcades. Began exporting them to America and Europe.

1975 - In cooperation with Mitsubishi Electric, developed video game system using electronic video recording (EVR) player. Introduced the microprocessor into the video game system the next year.

1977 - Developed home-use video games in cooperation with Mitsubishi Electric.

1978 - Created and started selling coin-operated video games using microcomputers.

1979 - Started an operations division for coin-operated games.

1980 - Announced a wholly owned subsidiary, Nintendo of America Inc. in New York. Started selling "GAME & WATCH" product line.

1981 - Developed and began distribution of the coin-operated video game "Donkey Kong." This video game quickly became the hottest selling individual coin-operated machine in the business.

1982 - Merged New York subsidiary into Nintendo of America Inc., a wholly owned subsidiary headquartered in Seattle, Washington, U.S.A., with a capital of $600,000.

1983 - Built a new plant in Uji city to increase production capacity and to allow for business expansion. Established Nintendo Entertainment Centres Ltd. in Vancouver, B.C., Canada, to operate a family entertainment center. Raised authorized capital of Nintendo of America Inc. to $10 million. In July, listed stock on the first section of the Tokyo Stock Exchange. Started selling the home video game console "Family Computer" employing a custom CPU (Custom Processing Unit) and PPU (Picture Processing Unit).

1984 - Developed and started selling the unique 2-screen interactive coin-operated video game "VS. System".

1985 - Started to sell the U.S. version of Family Computer "Nintendo Entertainment System" (NES) in America. The system included R.O.B. - Robotic Operating Buddy - and the games Duck Hunt and Super Mario Bros. Mario and Luigi became as big a hit as the NES.

1986 - Developed the "Family Computer Disk Drive System" to expand the functions of the Family Computer. Began installation of the "Disk Writer" to rewrite game software. Game Counselors were organized and players from all over the world could call Nintendo for advice on games and strategies.

1987 - Sponsored a Family Computer "Golf Tournament" as a communications test using the public telephone network and Disk Faxes to aid in building a Family Computer network. The NES achieved the status as the #1 selling toy in America and The Legend of Zelda became the first new generation home video game to exceed sales of one million units.

1988 - Nintendo of America Inc. published the first issue of Nintendo Power magazine in July. Researched and developed the Hands Free controller, making the NES accessible to many more Nintendo fans. The game library for the NES grew to 65 titles, helping to broaden the demographics to include more adults.

1989 - Released "The Adventure of Link," sequel to the top-selling game "The Legend of Zelda" in the U.S. Started "World of Nintendo" displays in U.S. to help market Nintendo products. Studies show that children are as familiar with "Mario" as they are with Mickey Mouse and Bugs Bunny! Introduced Game Boy, the first portable, hand-held game system with interchangeable game paks. Nintendo Power magazine became the largest paid-subscription publication in its age category.

1990 - Nintendo Power Fest featuring the Nintendo World Championships tours the country. Japan enters the 16-bit market by releasing the Super Famicom in the fall.

1991 - The 16-bit Super Nintendo Entertainment System (Super NES), along with "Super Mario World," is released in the U.S.

1992 - The Super NES Super Scope and Mario Paint with the Super NES Mouse Accessory were released. The long-awaited "Zelda" sequel, "The Legend of Zelda: A Link to the Past," arrived for the Super NES. Nintendo of America Inc. developed portable Fun Centers to assist the Starlight Foundation in bringing happiness to hospitalized children by allowing them to enjoy their favorite video games during hospital stays.

1993 - Nintendo announces the advent of the Super FX Chip, breakthrough technology for home video systems. The first game using the Super FX Chip, "Star Fox," is released in April.

1994 - The Super Game Boy accessory was released, expanding the library of games that could now be played on the Super NES! Everyone's favorite heroine, Samus, returns in another long-awaited sequel, Super Metroid. Nintendo helped pioneer the development and implementation of an industry-wide rating system. This year also saw the introduction of a game that would set a new standard in video game excellence. Using proprietary Advanced Computer Modeling (ACM) graphics, Donkey Kong Country took the holiday season by storm! Nintendo Gateway projected to reach 40 million travelers.

1995 - Thanks to the outstanding success of Donkey Kong Country, ACM graphics were introduced to the Game Boy system by way of Donkey Kong Land. Along with this great boost to the Game Boy system line, Nintendo also introduced the Play It Loud! series of Game Boy systems. ACM graphics made another appearance on the Super NES with the release of the arcade smash-hit, Killer Instinct. At the same time, Nintendo introduced a 32-bit Virtual Immersion system known as the Virtual Boy. Next, Nintendo responded to the demands of fans with the release of Yoshi's Island: Super Mario World 2. Nintendo even enhanced the quality of ACM graphics for the upcoming release of Donkey Kong Country 2: Diddy's Kong Quest. Cruis'n USA and Killer Instinct available in local arcades. Celebration of the one-billionth game pak being sold.

1996 - Nintendo 64 launches in Japan on June 23. Thousands line up to be the first to experience the world's first true 64-bit home video game system. In early September, Nintendo introduces the Game Boy pocket, a sleeker, 30-percent smaller version of the world's most popular hand-held video game system. On September 29, Nintendo 64 launches in North America. Super Mario 64 is proclaimed by many as "the greatest video game of all time!" For the Super NES we saw the release of the third game in the continuing Donkey Kong series, Donkey Kong Country 3: Dixie Kong's Double Trouble.

1998 -Nintendo introduces Game Boy Color and innovative devices Game Boy Camera and Printer, bringing new life to the longest running hit in the history of interactive entertainment. Pokémon, a breakthrough game concept for Game Boy, was introduced to the world and generated a nationwide craze to collect 'em all! The most anticipated video game ever, The Legend of Zelda: Ocarina of Time for Nintendo 64 was released, setting new standards and breaking records for pre-sell for any video game to date.

1999 - The success of the Pokémon franchise expands even further with the release of Pokémon Pinball, Pokémon Yellow, and the first Pokémon title for the Nintendo 64, Pokémon Snap. Nintendo releases several notable N64 titles including Star Wars: Episode 1: Racer, Mario Golf, Super Smash Bros., Donkey Kong 64, Mario Party, and Perfect Dark. At E3, Nintendo announces development plans for a new system, code-named Dolphin, that will utilize an IBM Gekko processor and Matsushita's proprietary optical disk technology.

2000 - Nintendo sells its one hundred millionth Game Boy unit, ending the year with more than 110 million sold. Game Boy is responsible for 47% of all U.S. hardware system sales (an all-time high for a portable device). Pokémon Stadium is the top-selling console game, followed by The Legend of Zelda: Majora's Mask, both for N64. Pokémon Gold and Silver for Game Boy Color make their U.S. debut in October, becoming the fastest-selling games of all time by selling a combined 1.4 million copies in one week and 6 million through December.

2001 - Beloved Nintendo characters Mario and Donkey Kong celebrate their 20th anniversaries. Nintendo launches its highly anticipated Game Boy Advance in Japan on March 21. The portable powerhouse debuts in the U.S. on June 11, and sells one million units in six weeks. Following the success of the Game Boy Advance, Nintendo launches the Nintendo GameCube home video game console in Japan on September 14. The U.S. launch on November 18 smashes previous U.S. sales records, becoming the fastest-selling next generation hardware system.

2002 - After 52 years at the helm of Nintendo Co., Ltd., Hiroshi Yamauchi steps down and names Satoru Iwata his successor. Nintendo releases a slew of hot titles for the Nintendo GameCube including Super Mario Sunshine, Mario Party 4, Animal Crossing, Eternal Darkness, and the game that many laud as the greatest title of 2002, Metroid Prime. Nintendo releases their first online game for the Nintendo GameCube, Phantasy Star Online. By the end of 2002, more than 25 million Game Boy Advance units are in homes around the world.

2003 - Nintendo takes an already successful system and makes it better, with the introduction of the Game Boy Advance SP. Its stylish flip-top design and rechargeable battery help it become the must-have system across all age groups. Following up the previous year's critically-acclaimed success of Nintendo GameCube titles, Nintendo launches The Legend of Zelda: The Wind Waker. The game's cell-shaded style breaks the mold and is hailed as one of the best Zelda games ever. Giving fans further ways to enjoy their Nintendo products, the release of the Nintendo GameCube Game Boy Player allows gamers to play their Game Boy and Game Boy Advance games on their televisions.

2004 - Nintendo launches the innovative, new, dual screen handled video game system: the Nintendo DS. The Nintendo DS offers touch screen controls, wireless multiplayer, and backwards compatibility with Game Boy Advance games. The demand for the Nintendo DS makes it one of the year's hottest items. Pokémon FireRed and LeafGreen launch for the Game Boy Advance, continuing the success of the Pokémon franchise. Metroid Prime 2: Echoes hits the scene for the Nintendo GameCube, and is lauded by critics and fans alike.

Nintendo DS Handheld! Tha Blog About It!

As everyone has heard Nintendo released this really rad little handheld called the Nintendo DS. Unlike most systems this thing sports a dual screen display and not only that one of them is a touch screen, talk about Nintendo going the extra mile to try something different! The new system has some classic Nintendo games ported over to it with some new styles of play when you are using the touch screen. I've been a fan of Nintendo from the good old days and the launch of the next generation Game Boy Advance is something to be excited about! This and their release of the GameCube to once again try for a foothold in the game console arena has put Nintendo back on the playing field. I created this blog primarily to talk about Nintendo DS and all the games n cool stuff I run into about the system but now and then I might blog about other gaming systems if I get the impulse to review something new.

My name is William Edward and I'll be your host here for the next indefinite future :)